Client auth is the most used, so more examples shown of them, users can then compare and adjust the "ServerAuth" to their liking. (ideal for enemies is that one)
Responsive is slider at 0, matches NetworkManager sendrate.
Balanced is 20 sends per second, if datas changed.
Casual is 5 sends per second, if changed.
Unreliable template also shows the buffer reset multiplier changing, 2 for responsive, 3 for balanced, which is the default, and 4 for casual. (higher BRM covers jankier connection types and speeds, at the cost of slight delay.)
Updated presets, removed old presets.
Client auth is the most used, so more examples shown of them, users can then compare and adjust the "ServerAuth" to their liking. (ideal for enemies is that one) Responsive is slider at 0, matches NetworkManager sendrate. Balanced is 20 sends per second, if datas changed. Casual is 5 sends per second, if changed.
Unreliable template also shows the buffer reset multiplier changing, 2 for responsive, 3 for balanced, which is the default, and 4 for casual. (higher BRM covers jankier connection types and speeds, at the cost of slight delay.)
Video preview of how to use presets.
https://github.com/user-attachments/assets/c53451c7-6340-445b-9315-3502db4bd09f