MirrorNetworking / Telepathy

Simple, message based, MMO Scale TCP networking in C#. And no magic.
MIT License
1.16k stars 134 forks source link

Code Example Out of date #122

Open knarfel opened 1 year ago

knarfel commented 1 year ago

Hi,

The example for this framework is obselete. Since server-side MaxMessageSize = 16 1024, it would be good idea to modify client to have default value on his parameter to 16 1024.

Also Telepathy.logger isn't existing anymore or at least name has changed.

Overall very good job guys!

knarfel commented 1 year ago

I'd like have speak with the developper of this beautiful project. I read most of the code and I would like some information about some implementation and probably some clue because I'll need to make few personal implementation to this project except if it's already implemented and just not well understood by myself.

Because Server.OnData call server.Send(connectionId, data). My believing is that the server reply the exact same data received from one socket to the same socket which is not revelant from my point of view but maybe Im misunderstanding this action/event.

I'd like to implemente SendAll(data) event to refresh some data to all the client or to some kind of client.

MrGadget1024 commented 2 months ago

@miwarnec Please update the ReadMe