MirrorNetworking / Telepathy

Simple, message based, MMO Scale TCP networking in C#. And no magic.
MIT License
1.17k stars 136 forks source link

Disconnect is never called! #98

Closed michaelcanudas closed 3 years ago

michaelcanudas commented 3 years ago

Hey everyone, I noticed an odd issue. When message is recieved, or the client connects, both of those messages are called. But disconnect is never called! i dont know why this is

miwarnec commented 3 years ago

sorry, didn't have time for telepathy in a while. can you confirm that the issue still exists in the latest version? did a major rewrite in 2021 :)

miwarnec commented 3 years ago

sorry, didn't have time for telepathy in a while. major rewrite in 2021 happened. please see if the bug still exists. if yes, please reopen.

michaelcanudas commented 3 years ago

I just implemented the newest version into my project, but I have the same problem. Disconnect is never called