Bows' primary use now have a short delay before firing. The after-firing use cooldown is shortened so that this doesn't affect DPS.
Bows can now again be manually charged using right click. This charge can be released at any time, scaling damage, knockback and projectile speed according to the charge progress.
Reintroduced arrow charging animations, improved much with fancy easing functions.
Introduced experimental "Hover-shots". Start a bow charge while holding down the Jump button to hover over enemies. Release the string to receive double-jump-like recoil velocity.
Does NOT implement:
Resource-play reworks.
Arrow sticking and the related shenanigans.
Triple arrow overcharges.
Velocity-based damage for arrows.
TODOs:
[x] Separate Bows and Repeaters.
[x] Render multiple arrows for bows such as the Tsunami.
Implements:
Does NOT implement:
TODOs: