[x] killed name // AI won't have UID - not sure should record, but might net interesting llama on llama tk info
[x] killed team // teams appears to be useless as most mods add their own factions into the team slots
[x] killer uid
[x] killer name
[x] killer team // teams appears to be useless as most custom missions add their own factions into the team slots
[x] killDistance
[x] currentMap // from worldName
[x] currentMission // from missionName
[x] currentServerName // from serverName
[x] killerPos // heat map idea
[x] killedPos
[x] weaponName
[x] weaponClass // fn_weaponNames might need to be where we credit players in vehicle too
[x] isVehicle
[x] vehicleClass // from typeOf vehicle player
[x] vehicleName
[x] ingame date/time
[x] check if kill is by player & exitwith []; if not
[ ] player roles of both? // with getAllUnitTraits - Link
// - TODO - might make more sense instead of getting name, get the class role & nice name as that explains what the person was
[ ] squad names are hand typed - so might be sql injection issue
Simple version
Version 4 add:
Version 5 add:
Version 6 add:
Version 7 add:
https://gist.github.com/Mirv/e60f528ea24c774ec32b89a787f18169
Combat engineer log
Via map marker system in any mission - we can detect anything created by engineers etc
Auxiliary / assist credit log