By the time you get to line 206, head might have been reset to -1
If you are in a frame where the clock input has not been triggered, then head will not have been advanced. As a result you are overwriting the memory before the first light object, which is probably why the crash logs were fingering the DestroyLight methods
By the time you get to line 206, head might have been reset to -1
If you are in a frame where the clock input has not been triggered, then head will not have been advanced. As a result you are overwriting the memory before the first light object, which is probably why the crash logs were fingering the DestroyLight methods