Open ajloveslily14 opened 5 years ago
Actually, I'm wrong. What it needs instead is a "lod" option.
impossible. This is defined by the engine of the game. The bigger the mipmap is the less drawing range it has
That's why I updated it and said an LOD option. With no LOD enabled it's only the far away image and the close image that show
You can't set render distance of drawn mipmap in the spray file. Mipmap render distance is determined by user settings only . The amount of mipmaps is only determined by the size of the original image. If you want to have less images to show just duplicate them
You're missing what I'm saying. In the spray file, when opened with VTFEdit, there's a "no lod" option that when enabled makes it so the spray doesn't fade slowly between the different mipmaps, but rather all at once making it so you have only a near and far image.
It'd be nice to have the ability to only have x amount of mipmaps for fading sprays. that way you could have your spray fade slowly or fade fast