Pulp rules allow to spend luck equal to double amout of lost sanity to reduce amout of sanity by half.
Description.
Include option for players to spend Luck to reduce sanity loss by half.
Rule Source
Chapter 4 of Pulp Chtulu Rulebook. pg. 64 in Polish edition (only one I have acces to)
Context.
It is very tiresome to remeber track daily sanity loss and sanity loss from diffrent sources with manualy changing sanity everytime player wants to spend luck to reduce SAN loss. (Wich in my games is often)
Pulp rules allow to spend luck equal to double amout of lost sanity to reduce amout of sanity by half.
Description.
Include option for players to spend Luck to reduce sanity loss by half.
Rule Source
Chapter 4 of Pulp Chtulu Rulebook. pg. 64 in Polish edition (only one I have acces to)
Context.
Possible Implementation.