MissingDeadlines / iolite

A highly flexible, voxel-powered game engine with an embedded editor. Create games using Lua, the native C/C++ API, and assets authored in voxel editors like MagicaVoxel or Avoyd.
https://iolite-engine.com
MIT License
187 stars 13 forks source link

[Feature request] 3rd option for debuggers, to fade parts that are occluded #67

Open trsh opened 1 month ago

trsh commented 1 month ago

image

trsh commented 1 month ago

A option, to set how much is it faded out, would not hurt. Maybe it can be just a color, and plugin developer can decide how occluded parts look?