MissingDeadlines / iolite

A highly flexible, voxel-powered game engine with an embedded editor. Create games using Lua, the native C/C++ API, and assets authored in voxel editors like MagicaVoxel or Avoyd.
https://iolite-engine.com
MIT License
187 stars 13 forks source link

[WIP] Removing need for commit for most property change in shape component #73

Open trsh opened 1 month ago

trsh commented 1 month ago

PaletteName (via property): Will change immediately after changing the property, no additional call needed [TODO] CustomSize (via property): Will be handled like the compact functionality and will be considered during voxelization, no additional call besides voxelize needed [TODO] Pivot (via property): Considered during the voxelization pass, only requires voxelize [Done] Setting, removing, voxels: voxelize, as always [Done] Flags: ? RigidBodyFlags: ?

begla commented 1 month ago

It should be all done (including the flags) and available in the first 0.6 beta build.

trsh commented 1 month ago

It should be all done (including the flags) and available in the first 0.6 beta build.

Thanks. Appreciate it.