A highly flexible, voxel-powered game engine with an embedded editor. Create games using Lua, the native C/C++ API, and assets authored in voxel editors like MagicaVoxel or Avoyd.
PaletteName (via property): Will change immediately after changing the property, no additional call needed [TODO]
CustomSize (via property): Will be handled like the compact functionality and will be considered during voxelization, no additional call besides voxelize needed [TODO]
Pivot (via property): Considered during the voxelization pass, only requires voxelize [Done]
Setting, removing, voxels: voxelize, as always [Done]
Flags: ?
RigidBodyFlags: ?
PaletteName (via property): Will change immediately after changing the property, no additional call needed [TODO] CustomSize (via property): Will be handled like the compact functionality and will be considered during voxelization, no additional call besides voxelize needed [TODO] Pivot (via property): Considered during the voxelization pass, only requires voxelize [Done] Setting, removing, voxels: voxelize, as always [Done] Flags: ? RigidBodyFlags: ?