MisterCodo / slime

Puzzle game using Godot
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Create pickable object #5

Open MisterCodo opened 1 year ago

MisterCodo commented 1 year ago
MisterCodo commented 1 year ago

Given the low amount of pickable objects for this game, having the object picked up automatically when within range sounds like a better solution than asking for input key from player. Do a little area2d collision check, make the object move towards player (magnetism looking) and then disappear once it hits slime. A message "you picked up X" or some indication will be needed, can be added in a later issue.