MisterTea / MAMEHub

Netplay-capable multi-machine emulator
http://www.mamehub.com
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Loading save states is broken in CSUME64/32 0.160 #375

Open Gitweazle opened 8 years ago

Gitweazle commented 8 years ago

Loading a state freezes the game. Tested in both Windows & Linux.

Loading works fine on the command line without -server argument. With the -server argument it hangs.

Occasionally it will load on the first attempt, but the 2nd or 3rd time you load it hangs.

Logfile:

SOFT RESET FINISHED SYNCING (count): 0 IN CRITICAL SECTION BLOCK CHECKSUM: 241 XOR CHECKSUM: 0 STALE CHECKSUM (dirty): 0 STALE CHECKSUM (all): 241 Reloaded, pc=173a BLOCK CHECKSUM POST LOAD: 241 We are behind 141ms. Skipping video. We are caught up 6ms Peer 1 is caught up with 1.714641813185281647 Decreasing base delay from 40 to 20 Peer 1 is caught up with 2.714758014300639855 Decreasing base delay from 20 to 5 Reloaded, pc=aa0 Peer 1 is caught up with 3.700504569202787277 Decreasing base delay from 5 to 5 Peer 1 is caught up with 4.700620770318145485 Decreasing base delay from 5 to 5 Peer 1 is caught up with 5.700736971433503693 Decreasing base delay from 5 to 5 Reloaded, pc=aa0 Peer 1 is stale with last input at 6.245443116683832717 (6.256646282425211239)