I'm trying to make nvrams for things like JoJo or Warzard, but I get this message. I know we had problems with this before, but see the thing is the nvram is in fact NOT LARGE. The EEPROM is 1kb. The SIMM files created along ARE LARGE but not necessary in the context of non-physical media. The NVRAM essentially only exists in the EEPROM, you can send that and load it very easily.
My suggestion is to disable the creation of SIMM files (they waste space and slow down closing the rom when they are created) if possible, and if not at to allow the sending of the eeprom in the games nvram folder while ignoring the SIMM files. This will fix numerous issues with unlockables and synching on cps3 games. Thank you.
I'm trying to make nvrams for things like JoJo or Warzard, but I get this message. I know we had problems with this before, but see the thing is the nvram is in fact NOT LARGE. The EEPROM is 1kb. The SIMM files created along ARE LARGE but not necessary in the context of non-physical media. The NVRAM essentially only exists in the EEPROM, you can send that and load it very easily.
My suggestion is to disable the creation of SIMM files (they waste space and slow down closing the rom when they are created) if possible, and if not at to allow the sending of the eeprom in the games nvram folder while ignoring the SIMM files. This will fix numerous issues with unlockables and synching on cps3 games. Thank you.