mesh = "url".3drUrlMesh()
// returns id for the mesh name
mesh = mesh.3drInherit()
// makes a new mesh that inherits
3dr "start" "perspective"/"orthographic" fov min max
mesh.3drPositionXY([x],[y])
mesh.3drPositionXYZ([x],[y],[Z])
mesh.3drTexturesUV([x],[y])
mainloop:
3dr "reset_transform"
3dr "rotate" "x"/"y"/"z" int
3dr "transform_xy" x y
3dr "transform_xyz" x y z
3dr "scale_xyz" x y z
3dr "mipmap" "off"/"smooth"/"sharp"
mesh.3drDraw()
onclose:
mesh.3drDelete()