This section lays the groundwork for the entire game by establishing its core identity. It defines the genre, target audience, core gameplay loop, and the overall vision for the game's story, mechanics, and design. A clear understanding of these elements will guide every design decision throughout development.
Tasks:
[x] Genre Definition: Identify the primary genre classification for the game (e.g., Puzzle Platformer, RPG, Action-Adventure, Simulation, etc.). Consider subgenres or genre blends if applicable.
[x] Target Audience: Specify the intended player demographic for the game (e.g., Casual Gamers, Hardcore Gamers, Family-Oriented, Specific Age Group, etc.). Analyze what kind of experience you want to deliver and who would enjoy it most.
[x] Design Pillars: List 3-5 words or short phrases that capture the core feeling or emotions you want the player to experience while playing (e.g., Fast-Paced, Strategic, Relaxing, Exploration, etc.). These pillars will guide design choices across all aspects of the game.
[x] Story Premise: Briefly outline the core concept or conflict that drives the game's narrative.
[x] Setting: Describe the world or environment where the game takes place. Consider the tone, atmosphere, and key elements that define the setting.
[x] Core Mechanics: Define the fundamental gameplay actions players will perform repeatedly.
[x] Unique Mechanics: Identify any innovative or distinctive mechanics that set your game apart.
[x] Gameplay Loop: Outline the fundamental set of actions players will perform repeatedly throughout the game. This loop defines the core gameplay experience.
This section lays the groundwork for the entire game by establishing its core identity. It defines the genre, target audience, core gameplay loop, and the overall vision for the game's story, mechanics, and design. A clear understanding of these elements will guide every design decision throughout development.
Tasks: