Closed Mitchellbrine closed 8 years ago
Alright, adding in config options to help let people reduce this! (Also might add in some methods for letting modpack makers (or mod makers) add in custom diseased crop places
Alright, it seems to be in the lifecycle updates in the LivingUpdateEvent that seem to be causing issues. Might play around with frequency. Nothing should be checked more than once a second now.
Performance is slightly better now, but there's still lots of trouble. :/
Fixed in the latest push!
This seems to be because of the HUGE amount of checking every time we check for Diseased Crops. Goes down to 1.XXX tps.