Closed FintasticMan1 closed 6 years ago
I'm trying to implement lists on this fork first (it's quite tricky):
https://htmlgames.github.io/htmlgames/differences/UAT/itchy/index.html#167841647
I then can patch to Sulfurous, however they use different zooming styles that I have to work out (once the general list logic is done)
I saw that but what is lacking is Turbo Mode
I'm trying to make a website just for a test and Sulphurous seems great but either it's missing Turbo Mode or lists Don't get me wrong, I really love what you guys are doing, but these things are just the icing on the cake.
Hold down shift and click the flag = turbo mode
Edit: I revisited this, and because lists are using html elements the turbo mode doesn't make much difference. Also as it has to redraw (recreate) the list from scratch all the time, it gets slower as the list gets longer.
Normally this isn't a problem as lists don't grow so fast, thus isn't noticeable.
I think the logic is there, just rendering lists to screen now is the main issue, as this project shows.
I know the Sulfurous team are good with webgl, maybe thats's the route to take here?
Hey FintasticMan , I've implemented a turbo mode on the list on the fork - if it's running in turbo mode the list(s) only redraw every second. This is now kicking out ~320 primes a second (compared to turbo mode scratch ~110 per second ).
What do you think of this as a possible turbo mode solution?
I am sorry I haven't commented for a while, but I think that is a fine solution. 😄
Lists will work in version 0.94
I can't use this project i just made, I think it is because lists don't work in your player. I would be very grateful if you could fix it.
https://scratch.mit.edu/projects/167841647/ https://sulfurous.aau.at/#167841647 Mozilla/5.0 (X11; CrOS x86_64 10032.86.0) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/63.0.3239.140 Safari/537.36