MixedRealityToolkit / MixedRealityToolkit-Unity

This repository holds the third generation of the Mixed Reality Toolkit for Unity. The latest version of the MRTK can be found here.
BSD 3-Clause "New" or "Revised" License
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Active Hover Persists When Hand Rays Far Away #173

Closed IssueSyncBot closed 1 year ago

IssueSyncBot commented 1 year ago

Original issue opened by:

@marlenaklein-msft marlenaklein-msft


Describe the bug

Once active hover is activated for a button, the hand can move far away or close to other buttons and active hover still persists.

Screenshots

image image

Setup


ISSUE MIGRATION

Issue migrated from: https://github.com/microsoft/MixedRealityToolkit-Unity/issues/11447

IssueSyncBot commented 1 year ago

Original comment by:

@AMollis AMollis


@marlenaklein-msft is still for both Canvas and Non-Canvas buttons?

IssueSyncBot commented 1 year ago

Original comment by:

@marlenaklein-msft marlenaklein-msft


Yes, on both

IssueSyncBot commented 1 year ago

Original comment by:

@keveleigh keveleigh


These buttons both look reasonably close to the center of the screenshots. Are you sure they aren't being hovered by the gaze+pinch interactor?

You can use the XR Interaction Debugger to check this.

image

image

IssueSyncBot commented 1 year ago

Original comment by:

@marlenaklein-msft marlenaklein-msft


Ah yes! They are being hovered by GazePinch. I think this behavior is reasonable then.