The Microsoft Spatializer requires that audio sources have a spatialized audio mixer applied to the OutputAudioMixerGroup field. MRTK3 should create a mechanism to automatically configure its interactable's audio source, so to support the project's spatializer plugin.
The solution might be a warning with, Fix It button. Or a component that you add to the scene to automatically patches interable's audio sources. Or a pre-build step that patches scene's audio sources before building.
Whatever the solution is, it should be to opt-in, since not all applications will require spatialization.
Original issue opened by:
@marlenaklein-msft
Overview
The Microsoft Spatializer requires that audio sources have a spatialized audio mixer applied to the OutputAudioMixerGroup field. MRTK3 should create a mechanism to automatically configure its interactable's audio source, so to support the project's spatializer plugin.
The solution might be a warning with, Fix It button. Or a component that you add to the scene to automatically patches interable's audio sources. Or a pre-build step that patches scene's audio sources before building.
Whatever the solution is, it should be to opt-in, since not all applications will require spatialization.
ISSUE MIGRATION
Issue migrated from: https://github.com/microsoft/MixedRealityToolkit-Unity/issues/11431