Open IssueSyncBot opened 1 year ago
Zee2
This is due to some joint alignment weirdness in the hand model we're using. The pinky joint is a little bit crooked for some reason. I can take another look at our mesh and try and un-kink the pinky joint.
Original issue opened by:
Describe the bug
User feedback: Pinky joints in the rigged hand mesh behave weirdly when using Leap Motion. Needs further investigation to determine if resolved.
ISSUE MIGRATION
Issue migrated from: https://github.com/microsoft/MixedRealityToolkit-Unity/issues/11341