MixedRealityToolkit / MixedRealityToolkit-Unity

This repository holds the third generation of the Mixed Reality Toolkit for Unity. The latest version of the MRTK can be found here.
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Context-aware reticles not yet implemented in MRTK3 #259

Open IssueSyncBot opened 1 year ago

IssueSyncBot commented 1 year ago

Original issue opened by:

@ragavendranbala @ragavendranbala


The Cursor will animate or change based on the interactor it touching, Say if I want to scale an object and move the cursor towards the scalable edges, the cursor will change as an arrow to show that the pointer will do ready to some scale manipulation. It is not available on the current version of MRTK3.

To reproduce

Steps to reproduce the behavior:

  1. Open mrtk3 DevTemplate Project
  2. Open BoundsControl Example Scene
  3. Click any one of object and try to move the cursor towards the edges of the handles.

Expected behavior

The cursor should change based on the interaction going to do. In this case Scale or Rotate.

Actual behavior

The cursor is not changing based on the manipulator

Target platform


ISSUE MIGRATION

Issue migrated from: https://github.com/microsoft/MixedRealityToolkit-Unity/issues/11037

IssueSyncBot commented 1 year ago

Original comment by:

@RogPodge RogPodge


This is currently being worked on! We're just finishing up a PR that will help get animated cursors working in MRTK3

https://github.com/microsoft/MixedRealityToolkit-Unity/pull/11022

IssueSyncBot commented 1 year ago

Original comment by:

@Zee2 Zee2


Clarification: the cursor does animate, but it does not switch icons to represent different types of manipulations.

IssueSyncBot commented 1 year ago

Original comment by:

@AMollis AMollis


@shaynie is this a regression from MRTK2?