Closed IssueSyncBot closed 1 year ago
mwcampbell
@davidkline-ms I think we should collaborate on this. @DataTriny and I are working on a prototype Unity plugin for making games accessible with our AccessKit project. AccessKit is only implemented on Windows so far (using UIA), but a Mac implementation is coming sometime this year, and hopefully an implementation for at least one mobile platform as well. AccessKit uses a push-based approach that I think is particularly well-suited for cases like this where minimizing the overhead of a foreign function interface like P/Invoke is important, because the Unity plugin can push one serialized accessibility tree per frame to the native code.
Original issue opened by:
david-c-kline
Investigate and prototype a native plugin for Unity that responds to the Windows UIAutomation API for accessibility.
ISSUE MIGRATION
Issue migrated from: https://github.com/microsoft/MixedRealityToolkit-Unity/issues/10735