Open IssueSyncBot opened 1 year ago
Zee2
I believe this is something that's actually blocked by the underlying input system, and other deeper things out of our control... Most of the time when I've tried to do a no-reload change, it's been non-MRTK things complaining (input system, XR plugins, etc...)
AMollis
@shaynie anything we can do anything here?
Original comment by:
Zee2
I believe this is something that's actually blocked by the underlying input system, and other deeper things out of our control... Most of the time when I've tried to do a no-reload change, it's been non-MRTK things complaining (input system, XR plugins, etc...)
Just wanted to clarify that this is definitely not true. We've been running a custom version of the latest MRTK 2 without domain reload for a year now without issues so it's definitely possible. Just have to make sure static fields are reset and events unsubscribed.
This is very important for fast iteration and development speed. Even minor functionalities like UGUI input adapter doesn't work
Original issue opened by:
Describe the problem
I'm always frustrated when [...]
I enter play mode and it takes 10+ seconds to start.
Describe the solution you'd like
Would love for MRTK to officially support the option under Project Settings -> Editor- > Enter Play Mode Options (true) -> Reload Domain (false) + Reload Scene (false).
When toggling off "Reload Domain" I get a bunch of errors.
Describe alternatives you've considered
Not having fast iteration times or try to dig deep into the MRTK architecture to solve manual reloads myself. Wanted to hear whether it's something that is already being looked into or not.
ISSUE MIGRATION
Issue migrated from: https://github.com/microsoft/MixedRealityToolkit-Unity/issues/10724