Closed IssueSyncBot closed 1 year ago
srinjoym
Validated on MRTK 3 - the core solver seems to be working as expected. The only issue was in the Solver Handler script - if it is set to track both hands through two interactors, then it will always prefer the left hand even if it's not currently tracked. This probably needs to be fixed as I would expect the solver to start tracking the right hand if the left goes out of view
Here's a video of the current state:
https://user-images.githubusercontent.com/7866060/227638284-24280b33-8d0f-4857-8e12-7f291794756e.mp4
AMollis
@srinjoym , this seems like a duplicate of this #11398 can you please confirm?
AMollis
Removing "blocking" until we verify there is no workaround for this issue. Suspected workaround:
srinjoym
@AMollis This workaround doesn't work for me. Even with two solver handlers (one for left one for right) the object only follows the left hand. Suggests this is a separate problem from the other issue
Update: Looked into this further and the difference between the two issues is that I'm observing the issue with two interactors (far rays) vs. Matt's issue is observing the issue tracking two hand joints. I think we can make a fix for this specific issue without the upgrade to XRI 2.3 and I'm drafting a PR right now
Original issue opened by:
Bug found during investigation of validating surface magnetism solver.
ISSUE MIGRATION
Issue migrated from: https://github.com/microsoft/MixedRealityToolkit-Unity/issues/11434