Closed IssueSyncBot closed 1 year ago
Zee2
Thanks for reporting this. I'll repro now and see what's up.
keveleigh
Huh...I'm not able to repro this, unfortunately. I was able to switch back and forth between Quest controllers and hands without the pointing rays being untracked. I was specifically using Unity 2020.3.36, not 2021 though. Can you confirm which version of Unity OpenXR plugin is installed please?
geoabensur
@keveleigh Unity OpenXR plugin 1.4.2.
Zee2
@geoabensur , do you have the OpenXR settings setup correctly? Go to Project Settings -> XR Plug-in Management, and confirm these settings:
keveleigh
@geoabensur , do you have the OpenXR settings setup correctly? Go to Project Settings -> XR Plug-in Management, and confirm these settings:
And if you're doing Link, you'll want to make sure the Oculus Touch Controller Profile is listed under the Standalone settings as well
LocalJoost
Huh...I'm not able to repro this, unfortunately. I was able to switch back and forth between Quest controllers and hands without the pointing rays being untracked. I was specifically using Unity 2020.3.36, not 2021 though. Can you confirm which version of Unity OpenXR plugin is installed please?
I concur. Works in my app. Can seamless switch back and forth. Unity 2020.3.35f1
Zee2
Closing as no-repro for now. @geoabensur , please feel free to reopen after confirming the above information is correct!
Original issue opened by:
geoabensur
Overview
Quest2 controllers not work after updating to MRTK 3.0.0-pre.9 unity package, only hand ray + pinch work. When the controllers are active, the ray origin keeps always in center of the camera.
Expected behavior
The ray origin must be from the controllers.
Actual behavior
When the controllers are active, the ray origin keeps always in center of the camera.
Steps to reproduce
(Links to sample github project preferred) 1) Open some Unity app with MRTK 3.0.0-pre.9 2) Interacts with some button using the Quest2 controllers 3) Check that the ray origin keeps always in center of the camera
Unity editor version
Unity 2021.2.11f1
Mixed Reality Toolkit release version
MRTK 3.0.0-pre.9
ISSUE MIGRATION
Issue migrated from: https://github.com/microsoft/MixedRealityToolkit-Unity/issues/10833