Open farhadpiri opened 10 months ago
@farhadpiri we cannot reproduce this issue.
Your screenshot shows Win32/Stand-Alone app settings. For HoloLens you need to set the "UWP OpenXR" settings (Windows Icon). Under the "UWP" OpenXR settings please ensure you have the Hand interaction profile and the Hand Tracking enabled. (Also, for the best performance, we recommend app's use 16-bit depth if you are not needing the stencil buffer)
@farhadpiri , can you please answer the following
@AMollis Sure, anytime BW, I needed Desktop for Playmode though. I also checked those boxes for UWP and nothing changed.
Additional Context: I also have a personal project derived from MRTKDevTemplate that is published and shows different behaviors now and then. Even though the app is published and nothing changes on app launch, sometimes you see controllers appearing and sometimes you do not. Clean build fixes this issue for a while and then it appears again after a period of time without any new app deployment. I am planning to open another issue for this though. I also worked a lot with XR initialization setups and other possible solutions to fix it, but, all to no avail. That is why I didn`t mention this at the beginning.
May be I am facing with some Hardware Failure issues?!
@farhadpiri Thanks for confirming your setup details. I still have not been able to get a consistent repo on this. Are there any errors or warnings logged in the console? We've observed the controller appearing in the past very inconsistently. We'll use this bug to track progress on resolving the issue.
Hi @farhadpiri ,
Thank you for reporting this issue or requesting this feature. We appreciate your feedback and interest in MRTK3.
We have reviewed your issue or feature request and confirmed that it is valid. We have added it to our backlog and will prioritize it accordingly.
However, if you would like to speed up the process and contribute to the MRTK3 project, you are welcome to submit a Pull Request with your proposed fix or implementation. We would be happy to review your code and merge it into the main branch if it meets our quality standards.
Please let us know if you have any questions or need any assistance. Thank you for your support and collaboration.
Best regards, The MRTK3 team
@keveleigh Had you ever looked into this issue?
I have this issue as well. Is there a fix for it?
Describe the bug
A clear and concise description of what the bug is. I cloned the project at https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity and I installed Unity 2021.3.21f1 to exactly match the project in details.
To reproduce
Steps to reproduce the behavior:
Expected behavior
Hand interactions work with poke interactor and controllers should not be shown.
Screenshots
Your setup (please complete the following information)
Unity Version 2021.3.21f1
MRTK Version v3.0 Last commit in main branch 125e8add28d5837150e0a177483a346a3999a486
Target platform (please complete the following information)
HoloLens 2
remote player last Update 2.9.2.0
OpenXR 1.7.0
Additional context
Here is the video captured through MRC: https://drive.google.com/file/d/1OwPS9L2_l4vEDNbsVYgoTHucFtKqPn2u/view?usp=sharing