Closed IssueSyncBot closed 1 year ago
Vincent-zhai-github
After using bounds control function, deactivating the mounted gameobject and reactivating it after a while will result in two types of bugs:
Steps to reproduce the behavior:
https://github.com/microsoft/MixedRealityToolkit-Unity/assets/51319222/3ed502ac-03df-4f9e-9b38-2c036b708d8d
Issue migrated from: https://github.com/microsoft/MixedRealityToolkit-Unity/issues/11655
marlenaklein-msft
@Vincent-zhai-github, thanks for reporting this! The issue should be closed with changes in #11698. The fix will be included in the next release.
Original issue opened by:
Vincent-zhai-github
Describe the bug
After using bounds control function, deactivating the mounted gameobject and reactivating it after a while will result in two types of bugs:
To reproduce
Steps to reproduce the behavior:
Your setup
Target platform
Screenshots
https://github.com/microsoft/MixedRealityToolkit-Unity/assets/51319222/3ed502ac-03df-4f9e-9b38-2c036b708d8d
ISSUE MIGRATION
Issue migrated from: https://github.com/microsoft/MixedRealityToolkit-Unity/issues/11655