MizunagiKB / gd_cubism

Unofficial Live2D Player for Godot Engine
https://mizunagikb.github.io/gd_cubism/
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Add mipmap support for displaying high-res texture atlas smoothly #59

Closed maidopi-usagi closed 7 months ago

maidopi-usagi commented 7 months ago

just a tiny fix for displaying high resolution live2d models correctly ---EDIT--- For testing this, mipmap generation in the texture import options should be toggled on.

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MizunagiKB commented 7 months ago

Thank you for your pull request. It appears that by providing hints to the texture variables, we can achieve higher quality model rendering.

I believe that Live2D users will find the results of your pull request more desirable. Therefore, I plan to merge it after testing it locally.

I realize that I have not clearly stated the rules for pull requests, and for that, I apologize.

Could you please direct this pull request to the 0.5 branch instead of the main branch?

Here is the link: https://github.com/MizunagiKB/gd_cubism/tree/0.5

MizunagiKB commented 7 months ago

Thank you for your changes to the pull request for Branch 0.5. I believe this minor change is very pleasing for those who are considering operating the Live2D model.

The mipmap option during image import becomes important to achieve this effect. After modifying the documentation for the users to utilize, we plan to release 0.5.