Closed Chigoma333 closed 3 months ago
@Chigoma333
GDCubism is developed as a GDExtension for the Godot Engine. Therefore, the loading control is not displayed in the Plugins settings, but is done in the following file:
This file is used by the Godot Engine at startup to locate where the extension library exists. The loading control of the GDExtension is done here.
The warning is output by the Live2D library used by GDCubism, and GDCubism controls it in _registertypes.cpp.
If you are concerned about the output, you can suppress it by changing the option.LoggingLevel
set in the following location:
For example, the output can be completely suppressed by doing as follows:
option.LoggingLevel = Csm::CubismFramework::Option::LogLevel::LogLevel_Off;
Regarding this specification, in the current development branch 0.6, we have changed it to output only when DEBUG_ENABLED
is specified.
Environment
Description
After following the official build instructions and successfully compiling Godot Engine with
scons
, I encounter an issue where thegd_cubism
plugin is not recognized within the Godot editor. Although the build process indicates successful completion.Upon starting Godot through the command line and opening the demo project, it shows warning messages related to Live2D Cubism Core initialization are displayed.