Open RedDude opened 4 years ago
Oh sorry for the late reply...
Are you still up to contribute? I can give you access to the full repo. This repo is only containing the diff file that can be applied on the decompiled sources (ILspy which DNspy is using IIRC)
In any case, thank you and have a nice day!
Hey, are you still up to give me access?
I want to try to add a boss rush and more players support
Done! 😉
Man, I'm having a hard time to decompile the game. It has no error, however when I start the game it crash instantly.
Could you help me out? Or send me your decompiled source?
You mean recompile, right? I gave you access to the full source code with the visual studio project.
I just tested it and it seems to work:
One important caveat though: You must have the ModData.json next to the executable. That's certainly something that can be improved by generating it automatically if it happens to be absent or corrupted.
Also you better use the "package" or "gog package" solutions in Visual Studio. Release's post-build event that used to copy the files to your steam folder need to be modified manually and its not creating the right folders for some reasons.
For my Full Metal Furies Mod, the mod.json if missing, uses a already instanced ModSettings obj. After parsing the mod.json it replace it contents. but recreate the json file would be a great idea
I can't find it. I would be able to see in the code tab? I'm a bitbucket guy, so not sure if I'm missing something. Are you sure that you given me full access?
Ah no I sent you an invite through Github for another repo. You should have received a mail a few days ago.
Here is the link just in case: https://github.com/MoArtis/RCGMod-SourceCode/invitations
Hey Man,
Thanks! I could build it successfully!
Have you been able to debug the code? Could you see a console? Put breakpoints? Log files?
Never had to do that. But don't hesitate to share if you find a reliable way to do all of that.
Hello Hello
I loved how the mod improved the game in stellar ways. Thanks a lot!
How to contribute? How can I apply this "ModifiedScripts.diff"? It is using dnSpy?
I would love to try some stuff