MoArtis / ResidentEvilSeamlessHdProject

HD Texture packs for the Resident Evil games and DC2 (Hopefully) ~ The packs are made feasible by a custom-made mask textures recreation tool.
https://www.reshdp.com/
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Dolphin Right part pixel gap compensation on Panning shots #61

Open MoArtis opened 5 years ago

MoArtis commented 5 years ago

I already implemented such feature on REBGTK but apparently it is not enough for panning shots.

Example @ 2xIR + 2xSSAA, the gap is located at the bottom right of the image: GHAE08-9

Kayael76 commented 5 years ago

I'll copy/paste what I said in the other issue :

I don't think i's possible to handle it automatically, basically the panning shots are 2 BGs one on top of the other, that seam is visible between the 2 BGs right part. I guess either Dolphin or the game is broken when it comes to upscaling this game properly.

MoArtis commented 5 years ago

But you fixed it, right? What have you done exactly? My tool can just do the same for the BG flagged as panning shots. ;)

But really it is not a priority for 2 backgrounds. ahah I just created an issue in case RE3 has even more of that stuff.

Kayael76 commented 5 years ago

I just doubled a pixel line to add 1 pixel height on the bottom BG right upper part :

example

Since it's not a matter of resizing or shifting, I guess this must be done manually.

MoArtis commented 5 years ago

oh no don't worry that can be done. But it can wait for now.

Kayael76 commented 2 years ago

For future reference, it's for room_200_11 (tex1_128x160_d9db6a403f3f180d_5) and 200_16_08 (tex1_128x160_cb30e13bad8ff7b6_5)