Open MoArtis opened 5 years ago
I'll copy/paste what I said in the other issue :
I don't think i's possible to handle it automatically, basically the panning shots are 2 BGs one on top of the other, that seam is visible between the 2 BGs right part. I guess either Dolphin or the game is broken when it comes to upscaling this game properly.
But you fixed it, right? What have you done exactly? My tool can just do the same for the BG flagged as panning shots. ;)
But really it is not a priority for 2 backgrounds. ahah I just created an issue in case RE3 has even more of that stuff.
I just doubled a pixel line to add 1 pixel height on the bottom BG right upper part :
Since it's not a matter of resizing or shifting, I guess this must be done manually.
oh no don't worry that can be done. But it can wait for now.
For future reference, it's for room_200_11 (tex1_128x160_d9db6a403f3f180d_5) and 200_16_08 (tex1_128x160_cb30e13bad8ff7b6_5)
I already implemented such feature on REBGTK but apparently it is not enough for panning shots.
Example @ 2xIR + 2xSSAA, the gap is located at the bottom right of the image: