Mobbstar / InvisibleInc-MoreMissions

A mod for "Invisible, Inc." by Klei Entertainment, adding new kinds of missions to the game.
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Support additional bonus in Distress Call if Constant Travel Time is enabled #194

Closed qoala closed 10 months ago

qoala commented 10 months ago

If travel time is constant, then "close missions = more missions visited" isn't successfully granted. Not necessarily a priority unless people start doing more constant-time runs. Situation Reports and ACW Grids both add their own complex layers to mission choices, making it more amenable to remove the travel time consideration .

https://discord.com/channels/313015356052471828/313015598789427202/1192526970441978028

We could probably do a temp "if you go to one of [the objective-spawned] missions next, it's 0 time, lost after the next mission whether or not you use it" buff

qoala commented 10 months ago

Update, no need for a separate Constant Travel Time mod.

The check for constant travel time is hourMultiplier == 0

local hourMultiplier = ((campaign and campaign.difficultyOptions.hourMultiplier) or rawget(simdefs, "hourMultiplier") or 1)
qoala commented 10 months ago

https://discord.com/channels/313015356052471828/589089660064628736/1192572021960351877

The new missions and their rewards are designed to fill gaps in gameplay. If people want to add other mods that fill those gaps in different ways, or remove the existence of those gaps entirely, that's their prerogative but not our problem. IMO this is as unnecessary as "Maybe we should come up with a reward for AI Terminal for those No Incognita runs"

Too low priority with so many other things that the mod needs to finish.