This screen shows all the users the map
There are plus or minus buttons for adjusting the zoom,
Optional If grids are used, then the zoom must take away one whole perimeter of square (no half squares)
For now, Only the host will be able to adjust the map size. The other players are standing right next to them, so decisions will be made that way, likely as a group.
Adjusting the zoom controls/directly affects the value of game-map_constraints->zoom in the database, or alternatively the "lat-lons" of the corners of the map will be save to map_constraints lt->lat, lt->lon, br->lat br->lon, etc
game{
...
"map_constraint": {
"br": {
"lat": 54.897,
"lon": 57.087
},
"ul": {
"lat": 54.897,
"lon": 57.087
},
"w3wstart" : "rascal.butt.poop",
"zoom": 8
}
This map is not scrollable, or zoomable by "gestures", and is always centered.
Upon pressing the start button, the players are taken to the game screen
This screen shows all the users the map There are plus or minus buttons for adjusting the zoom, Optional If grids are used, then the zoom must take away one whole perimeter of square (no half squares) For now, Only the host will be able to adjust the map size. The other players are standing right next to them, so decisions will be made that way, likely as a group. Adjusting the zoom controls/directly affects the value of game-map_constraints->zoom in the database, or alternatively the "lat-lons" of the corners of the map will be save to map_constraints lt->lat, lt->lon, br->lat br->lon, etc game{ ... "map_constraint": { "br": { "lat": 54.897, "lon": 57.087 }, "ul": { "lat": 54.897, "lon": 57.087 }, "w3wstart" : "rascal.butt.poop", "zoom": 8 } This map is not scrollable, or zoomable by "gestures", and is always centered.
Upon pressing the start button, the players are taken to the game screen