i need to Add experience whenever a player sells. and I like to give each job Different experience. I don’t know how I can with esx_jobs because if I write the “TriggerClientEvent('esx_xp:Add', xPlayer.source, 10)” command above "xPlayer.addMoney (v.price)" gives everyone the same experience
i need to Add experience whenever a player sells. and I like to give each job Different experience. I don’t know how I can with esx_jobs because if I write the “TriggerClientEvent('esx_xp:Add', xPlayer.source, 10)” command above "xPlayer.addMoney (v.price)" gives everyone the same experience
and sorry for my english