Repro:
Modify your sailboat.json to specify windMultiplier 2000, hullSpeed 1000
Join a multiplayer server using Joy-of-Sailing
Result:
You may as well be teleporting around the map
Side issue, when the server increases the values, clients that still have the default values can desync, especially when there is a passenger, and boats can 'dissapear' in crashes due to the server thinking the boat is well ahead of where the client thinks it is.
Potential Solution:
Switch to using api.World.Config for values that should not be configurable on an individual player basis when playing on a server
Do you accept pull requests? If not, what license are you distributing your mod under, as, worst case, I will need to pull this mod into my own and tweak it there for use on a large community server
Repro: Modify your sailboat.json to specify windMultiplier 2000, hullSpeed 1000 Join a multiplayer server using Joy-of-Sailing Result: You may as well be teleporting around the map
Side issue, when the server increases the values, clients that still have the default values can desync, especially when there is a passenger, and boats can 'dissapear' in crashes due to the server thinking the boat is well ahead of where the client thinks it is.
Potential Solution: Switch to using api.World.Config for values that should not be configurable on an individual player basis when playing on a server
Do you accept pull requests? If not, what license are you distributing your mod under, as, worst case, I will need to pull this mod into my own and tweak it there for use on a large community server