Had a crash instantly after right clicking to get into a cedar raft with sail on singleplayer world. Unlike #4, had no issue placing the boat, only crashed when trying to get into the boat. Upon trying to reload that world, it now instantly crashes upon loading in (it probably saved the instant I got on the boat, which now causes it to instantly crash...)
First crash report from getting on boat:
Running on 64 bit Windows 10.0.22621.0 with 65277 MB RAM
Game Version: v1.19.0-rc.5 (Unstable)
1/6/2024 6:08:11 AM: Critical error occurred in the following mod: sailboat@1.2.4
Loaded Mods: hqzlights@1.1.1, caninae@1.0.7, immersivecorpsedrop@1.0.2, justmoreruins@0.9.8, meteoricexpansion@1.2.4, millwright@1.1.3, qptech@1.14.1, translocatorengineeringredux@1.4.9, game@1.19.0-rc.5, wildcrafttrees@1.2.4, alchemy@1.6.22, carryon@1.7.0-pre.3, sailboat@1.2.4, medievalexpansion@3.12.0, rivers@1.1.2, creative@1.19.0-rc.5, survival@1.19.0-rc.5, metalrecovery@0.1.19-pre.1, bullseye@2.5.1, simplewinddirection@1.0.2
System.MissingFieldException: Field not found: 'Vintagestory.API.Common.Entities.Entity.AnimManager'.
at sailboat.EntitySailboat.SeatsToMotion(Single dt)
at sailboat.EntitySailboat.updateBoatAngleAndMotion(Single dt) in D:\Documents\Developpement_Vintage Story\vsmods_vscode\josailing\josailing\src\entity\EntitySailboat.cs:line 347
at sailboat.EntitySailboat.OnRenderFrame(Single dt, EnumRenderStage stage) in D:\Documents\Developpement_Vintage Story\vsmods_vscode\josailing\josailing\src\entity\EntitySailboat.cs:line 149
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 185
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 802
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 808
at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 724
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 200
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 674
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 649
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 78
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 317
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Crash report after relaunching game and reloading world:
Running on 64 bit Windows 10.0.22621.0 with 65277 MB RAM
Game Version: v1.19.0-rc.5 (Unstable)
1/6/2024 6:14:48 AM: Critical error occurred in the following mod: sailboat@1.2.4
Loaded Mods: hqzlights@1.1.1, caninae@1.0.7, immersivecorpsedrop@1.0.2, justmoreruins@0.9.8, meteoricexpansion@1.2.4, millwright@1.1.3, qptech@1.14.1, translocatorengineeringredux@1.4.9, game@1.19.0-rc.5, wildcrafttrees@1.2.4, alchemy@1.6.22, carryon@1.7.0-pre.3, sailboat@1.2.4, medievalexpansion@3.12.0, rivers@1.1.2, creative@1.19.0-rc.5, survival@1.19.0-rc.5, metalrecovery@0.1.19-pre.1, bullseye@2.5.1, simplewinddirection@1.0.2
System.MissingFieldException: Field not found: 'Vintagestory.API.Common.Entities.Entity.AnimManager'.
at sailboat.EntitySailboat.SeatsToMotion(Single dt)
at sailboat.EntitySailboat.updateBoatAngleAndMotion(Single dt) in D:\Documents\Developpement_Vintage Story\vsmods_vscode\josailing\josailing\src\entity\EntitySailboat.cs:line 335
at sailboat.EntitySailboat.OnRenderFrame(Single dt, EnumRenderStage stage) in D:\Documents\Developpement_Vintage Story\vsmods_vscode\josailing\josailing\src\entity\EntitySailboat.cs:line 154
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 199
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 799
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 851
at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 723
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 163
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 674
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 649
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 78
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 317
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Event Log entries for Vintagestory.exe, the latest 1
Had a crash instantly after right clicking to get into a cedar raft with sail on singleplayer world. Unlike #4, had no issue placing the boat, only crashed when trying to get into the boat. Upon trying to reload that world, it now instantly crashes upon loading in (it probably saved the instant I got on the boat, which now causes it to instantly crash...)
First crash report from getting on boat:
Running on 64 bit Windows 10.0.22621.0 with 65277 MB RAM Game Version: v1.19.0-rc.5 (Unstable) 1/6/2024 6:08:11 AM: Critical error occurred in the following mod: sailboat@1.2.4 Loaded Mods: hqzlights@1.1.1, caninae@1.0.7, immersivecorpsedrop@1.0.2, justmoreruins@0.9.8, meteoricexpansion@1.2.4, millwright@1.1.3, qptech@1.14.1, translocatorengineeringredux@1.4.9, game@1.19.0-rc.5, wildcrafttrees@1.2.4, alchemy@1.6.22, carryon@1.7.0-pre.3, sailboat@1.2.4, medievalexpansion@3.12.0, rivers@1.1.2, creative@1.19.0-rc.5, survival@1.19.0-rc.5, metalrecovery@0.1.19-pre.1, bullseye@2.5.1, simplewinddirection@1.0.2 System.MissingFieldException: Field not found: 'Vintagestory.API.Common.Entities.Entity.AnimManager'. at sailboat.EntitySailboat.SeatsToMotion(Single dt) at sailboat.EntitySailboat.updateBoatAngleAndMotion(Single dt) in D:\Documents\Developpement_Vintage Story\vsmods_vscode\josailing\josailing\src\entity\EntitySailboat.cs:line 347 at sailboat.EntitySailboat.OnRenderFrame(Single dt, EnumRenderStage stage) in D:\Documents\Developpement_Vintage Story\vsmods_vscode\josailing\josailing\src\entity\EntitySailboat.cs:line 149 at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 185 at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 802 at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 808 at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 724 at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 200 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 674 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 649 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 78 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 317 at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Crash report after relaunching game and reloading world:
Running on 64 bit Windows 10.0.22621.0 with 65277 MB RAM Game Version: v1.19.0-rc.5 (Unstable) 1/6/2024 6:14:48 AM: Critical error occurred in the following mod: sailboat@1.2.4 Loaded Mods: hqzlights@1.1.1, caninae@1.0.7, immersivecorpsedrop@1.0.2, justmoreruins@0.9.8, meteoricexpansion@1.2.4, millwright@1.1.3, qptech@1.14.1, translocatorengineeringredux@1.4.9, game@1.19.0-rc.5, wildcrafttrees@1.2.4, alchemy@1.6.22, carryon@1.7.0-pre.3, sailboat@1.2.4, medievalexpansion@3.12.0, rivers@1.1.2, creative@1.19.0-rc.5, survival@1.19.0-rc.5, metalrecovery@0.1.19-pre.1, bullseye@2.5.1, simplewinddirection@1.0.2 System.MissingFieldException: Field not found: 'Vintagestory.API.Common.Entities.Entity.AnimManager'. at sailboat.EntitySailboat.SeatsToMotion(Single dt) at sailboat.EntitySailboat.updateBoatAngleAndMotion(Single dt) in D:\Documents\Developpement_Vintage Story\vsmods_vscode\josailing\josailing\src\entity\EntitySailboat.cs:line 335 at sailboat.EntitySailboat.OnRenderFrame(Single dt, EnumRenderStage stage) in D:\Documents\Developpement_Vintage Story\vsmods_vscode\josailing\josailing\src\entity\EntitySailboat.cs:line 154 at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 199 at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 799 at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 851 at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 723 at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 163 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 674 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 649 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 78 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 317 at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Event Log entries for Vintagestory.exe, the latest 1
{ TimeGenerated = 1/5/2024 3:56:57 AM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.19.0.0, time stamp: 0x65310000 Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad Exception code: 0x40000015 Fault offset: 0x00000000000df046 Faulting process id: 0x0x5604 Faulting application start time: 0x0x1da3fb4e0073a8a Faulting application path: C:\Games\Vintagestory\Vintagestory.exe Faulting module path: C:\Games\Vintagestory\Lib\openal32.dll Report Id: 4f6862bc-ee42-4499-90f1-ea856334b41a Faulting package full name: Faulting package-relative application ID: }