If a unit is standing in a trigger that fires on either OnStartTouch or OnEndTouch, and :SetForwardVector is called on it, both the OnStartTouch and OnEndTouch events are fired immediately.
Changing forward vector should not cause 'OnStartTouch' since the unit is already touching it
If a unit is standing in a trigger that fires on either OnStartTouch or OnEndTouch, and :SetForwardVector is called on it, both the OnStartTouch and OnEndTouch events are fired immediately.
Changing forward vector should not cause 'OnStartTouch' since the unit is already touching it