Open DoctorGester opened 7 years ago
I think a solution for this would have to be one that abstains from using SpawnEntity and FollowEntity since these commands are generally used for networked entities? unless there's some way to get a non-networked entity that functions as this request states.
There is prop_dynamic_clientside at the very least
Currently there seems to be no good way to create a "character doll" in the UI. I think we can equip a single set/wearable on a dotascenepanel hero using DispatchEvent but that seems to be it, and that's not enough.
Instead of a full-fledged API for modders maybe we could somehow get methods like SpawnEntity and FollowEntity on the client so we could have full control over the cosmetics in panels like we currently do in the non-UI scope? A general ability to move/control things in DOTAScenePanels would be good, currently we can only animate them through FireInput.