Closed Virtuoel closed 1 year ago
this happens in net.minecraft.client.multiplayer.ClientPacketListener public void handleSetEntityPassengersPacket(ClientboundSetPassengersPacket packet )
im guessing packets are getting shuffled out of order; a ClientboundAddEntityPacket
of the vehicle has to come first so that the numeric ID for that entity gets allocated on the client, only then are other packets allowed to refer to it by that id
to some degree, this type of thing happens in vanilla (you will occasionally get ClientboundRotateHeadPacket
s or ClientboundSetEntityMotionPacket
s for entities the server hasn't told you to spawn yet)
im guessing packets are getting shuffled out of order; a
ClientboundAddEntityPacket
of the vehicle has to come first so that the numeric ID for that entity gets allocated on the client, only then are other packets allowed to refer to it by that idto some degree, this type of thing happens in vanilla (you will occasionally get
ClientboundRotateHeadPacket
s orClientboundSetEntityMotionPacket
s for entities the server hasn't told you to spawn yet)
This is just create trains this could be cause of the compression but I swear I've seen this before even without it so just silencing these would probably be the best option