Open Webmetz opened 3 years ago
What limit are you talking about?
I was talking with the WJ folks and there doesn't seem to be a limit in the sense of "the game will always crash when you exceed 255 BA2s" but there does seem to be some sort of limit. I suspect it's tied into the general "file handle" limit that these games often have (usually 512 without mods, 2048 with mods).
That said, it seems reasonable enough to add a count for archives. Though it'd run into the same problems we currently have where MO2 doesn't really know what constitutes an "active" archive for each game.
The one described here https://www.reddit.com/r/FalloutMods/comments/kmlp7x/fo4_is_there_a_max_limit_on_the_number_of_bsa/
The actual limit might vary from system to system, but there is a limit to how many that can be used.
I can replicate it by reaching the limit with a packed bsa and it crashing at launch of FO4. Then unpacking that BSA and it working. It is the oddest thing.
All I am asking is for the statistic to be reported, for diagnostic purposes.
I made a tool BSA Counter you can run in MO2 that can count your BSAs. Might be a good source until MO2 implements something similar. It is not in the MO2 UI but it works.
Is your feature request related to a problem? Please describe. I am always frustrated when I unknowingly reach the limit of BSA Archives for Fallout 4/Skyrim. Sometimes I don't even realize it is the issue until much debugging.
Describe the solution you'd like Within the tooltip that lists the number of ESM/ESP/ESL, have it also list the number of BSAs and Active BSAs.