ModOrganizer2 / modorganizer

Mod manager for various PC games. Discord Server: https://discord.gg/ewUVAqyrQX if you would like to be more involved
http://www.nexusmods.com/skyrimspecialedition/mods/6194
GNU General Public License v3.0
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Error message not very helpful, add more info please... #1627

Open pgorbas opened 2 years ago

pgorbas commented 2 years ago

I get these messages in the error log:

[2021-12-15 21:34:24.880 W] Plugin not found: RaceMenu.esp [2021-12-15 21:34:24.880 W] Plugin not found: RaceMenuPlugin.esp

It shows what plugin is not found, I know it's not found because it was crashing my game so I disabled it, but now evidently other plugins are failing because it can't find the "RaceMenu" resources - But it fails to tell me WHICH mod is reporting the "plugin not found" error.

My guess is that I need to disable one or more mods that relie on the plugin that was not found, but ther error message dosn't give me a clue as to which plugin needs to be disabled next (or anything which hints at how to resolve error)

LostDragonist commented 2 years ago

"Plugin not found" means that the plugin was listed in plugins.txt but the plugin does not currently exist in your active mods therefore MO is removing the plugin from plugins.txt. This typically happens when you disable mods containing plugins.

MO can't tell you what mod it is from because that information does not exist and can not be determined. MO can't tell you what else you might need to disable as that information does not exist and can not be determined.

pgorbas commented 2 years ago

I understand that information may not exist now, but most programming languages will allow you to capture the error then examine the stack trace to determine what threw the error.So I know this us not a quick fix type of thing, just throwing it out there as a wish list type of thing.Sent from my T-Mobile 4G LTE Device -------- Original message --------From: Chris Bessent @.> Date: 12/15/21 3:08 PM (GMT-07:00) To: ModOrganizer2/modorganizer @.> Cc: pgorbas @.>, Author @.> Subject: Re: [ModOrganizer2/modorganizer] Error message not very helpful, add more info please... (Issue #1627) "Plugin not found" means that the plugin was listed in plugins.txt but the plugin does not currently exist in your active mods therefore MO is removing the plugin from plugins.txt. This typically happens when you disable mods containing plugins. MO can't tell you what mod it is from because that information does not exist and can not be determined. MO can't tell you what else you might need to disable as that information does not exist and can not be determined.

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LostDragonist commented 2 years ago

Maybe you could further explain your use case as I'm not really seeing a feature here.

When you see "Plugin not found: RaceMenu.esp" what would be helpful for MO to spit out? I guess I can understand something like "This plugin used to come from Mod X". I personally don't see how that would be terribly useful but sure.

I don't really see how this ties into other mods. I guess if a plugin has RaceMenu.esp as a master, that'd be useful to report but missing master notifications are already a thing.

pgorbas commented 2 years ago

Well my thought was instead of seeing "Plugin not found: RaceMenu.esp" we could see "Plugin not found: RaceMenu.esp, last used by mod x".Then I as a user could disable mod x and try again.  I thought this would be a very useful debugging aid. I admit I don't know a great deal about mods other then I have been trying to get a steam bought Skrim SE to run with a lot of mods, thinking it would be easier than AE, but for a week have had no luck. I tried disabling All the Mods in MO2, and started enabling them one at a time and testing by running game up to character creation. When it crashed, and it would ussally crash by the time the intro cart ride started, I'd disable the last mod I enabled and move to my next one.  I went through my list of 40 mods thus way and started a game from scratch.  No matter what I did next, the game would advance to where the players head is about to be chopped off then the game crashed with no error.  At this point even disabling all the mods again didn't help.  Even launching from steam and not using the SKBE64 loader still crashed a new game at the beheading sceen.In desperation I Uninstalled Skrim SE through Steam, then deleted all the remnants and deleted all the skyrim mods.The compleatly unmoved game will get past the beheading sceen, but I don't know how to start applying mods again.  Do you have any suggestions on how I should start modding Skyrim SE?  How far into the story do I need to run a game before I know it is not going to crash in the next scene?I know I went way beyond the scope of my feature request, but any help would be appreciated. Regards --Paul GorbasBTW, I am a recently retired Software Engineer with experience in Java, .NET, C#,C++ and Javascript.  Is there anything I could do to help?Sent from my T-Mobile 4G LTE Device -------- Original message --------From: Chris Bessent @.> Date: 12/15/21 3:37 PM (GMT-07:00) To: ModOrganizer2/modorganizer @.> Cc: pgorbas @.>, Author @.> Subject: Re: [ModOrganizer2/modorganizer] Error message not very helpful, add more info please... (Issue #1627) Maybe you could further explain your use case as I'm not really seeing a feature here. When you see "Plugin not found: RaceMenu.esp" what would be helpful for MO to spit out? I guess I can understand something like "This plugin used to come from Mod X". I personally don't see how that would be terribly useful but sure. I don't really see how this ties into other mods. I guess if a plugin has RaceMenu.esp as a master, that'd be useful to report but missing master notifications are already a thing.

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