ModOrganizer2 / modorganizer

Mod manager for various PC games. Discord Server: https://discord.gg/ewUVAqyrQX if you would like to be more involved
http://www.nexusmods.com/skyrimspecialedition/mods/6194
GNU General Public License v3.0
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XEdit is no longer reading plugins from MO2 #1797

Closed DGNursery closed 1 year ago

DGNursery commented 1 year ago

The problem:

The other night I had to Reinstalled Skyrim SE/AE in Steam to correct an issue with Creation Kit, I did that the last thing that evening. The next day when started up MO2. I found upon launching XEdit. there were NO plugins found from MO2 besides the base game and DLC .ESM's

The steps I took to remediate the issue before reaching out for help are: -Launched game through Steam -Launched game through SKSE. -Reinstalled XEdit (multiple times) -Checked XEdit path in MO2. -Reinstalled MO2 (multiple times)

Always restarting the computer in between.

To Reproduce:

Steps to reproduce the behavior: IU

  1. Go to '...'
  2. Click on '....'

Environment:

Details:

If necessary, describe the problem you have been experiencing with more details and pictures.

Pathway for XEdit

Issue XEdit

Link to Mod Organizer logs:

Right click on the log window at the bottom of MO2, set log level to debug, restart Mo2 and reproduce the problem. To access the log files you can press the Open folder icon over the modlist and select "Open MO2 Logs folder".

USVFS:

https://gist.github.com/DGNursery/c31aca24def943fb1ce9c2d5c7e627c7

MO Interface:

https://gist.github.com/DGNursery/72ef8e15b7b156373cb12fe0bd47173d

Holt59 commented 1 year ago

Do you see the files when you use Explorer++ or the mods when you launch the game?

DGNursery commented 1 year ago

Thank you for taking the time to reply. I am happy to say that I have resolved the issue. I am going to close the ticket.

Best regards and thank you for helping all of us out!