When launching FNV via MO2 (Launcher or The game itself) it seems to properly load. In the data option, all the plugins and esps and esms are there, but upon pressing play or waiting for a bit, it will run the script and not launch the game. Instead, Epic Games opens with a "Cloud Storage Problem" and after resolving it with either uploading the data to the cloud, or installing it on your machine, it relaunches Fallout New Vegas..... without the mods.
To Reproduce:
Steps to reproduce the behavior:
Run FNV with either the New Vegas option or the Fallout Launcher.
Click on 'Play' or wait around.
Tada! Cloud storage error, game is automatically relaunched without the mods, likely because it's not launched through MO2 that time, but rather via the Epic Launcher itself.
Environment:
Mod Organizer Version that exhibits the issue: v2.4.4
Using Fallout New Vegas' Epic Games edition, no compatibility patch installed except the next.
Installed FNV Nexus' Epic Games Patcher for NVSE, allowing NVSE to be compatible with the Epic Games version by rolling the game's version back to the Steam version.
The problem:
When launching FNV via MO2 (Launcher or The game itself) it seems to properly load. In the data option, all the plugins and esps and esms are there, but upon pressing play or waiting for a bit, it will run the script and not launch the game. Instead, Epic Games opens with a "Cloud Storage Problem" and after resolving it with either uploading the data to the cloud, or installing it on your machine, it relaunches Fallout New Vegas..... without the mods.
To Reproduce:
Steps to reproduce the behavior:
Environment:
Details:
I can't really describe it further, but I did record some of it. https://youtu.be/lkOUxWh_1u4
Link to Mod Organizer logs:
USVFS:
https://gist.github.com/Blazingaa/2ed1776295261dddfb8f01045aebcffa
MO Interface:
https://gist.github.com/Blazingaa/5e8ca3b03266041f3bba8215f2fbe277