ModOrganizer2 / modorganizer

Mod manager for various PC games. Discord Server: https://discord.gg/ewUVAqyrQX if you would like to be more involved
http://www.nexusmods.com/skyrimspecialedition/mods/6194
GNU General Public License v3.0
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Include Creation Kit inis when using profile-specific Game INI files #1969

Open CaesarChr opened 10 months ago

CaesarChr commented 10 months ago

Is your feature request related to a problem? Please describe. As a Skyrim modder working on multiple mods simultaniously (including some big collaborative projects like Beyond Skyrim as well as personal mods) which need different settings for the CK (mainly script fragment prefixes, script source folder, etc.). It would be nice to make use of the existing MO2 functionality of using profile-specific INIs

Describe the solution you'd like When using profile-specific INIs for one profile, MO2 should also consider CreationKit.ini, CreationKitCustom.ini and CreationKitPrefs.ini. The only potential difficulty I see is that those inis are in a different directory (The base Skyrim Special Edition directory where the SkyrimSE.exe is) from the normal game inis (Documents/My Games/ Skyrim Special Edition).

Describe alternatives you've considered I considered writing a Powershell script to quickly make the changes to the ini fies (because that seems to be less daunting than changing MO2 myself) but I think that may be a solution for myself but I don't think it would benefit the wider community.

Additional context I am not familiar how the respective inis are called for other Bethesda Game Studios titles, but I think their modders too would benefit from this functionality

Holt59 commented 10 months ago

That's a good idea, although a better idea would be to allow users to map custom profile-specific files (or other files) if they want to.

If you're familiar with Python, you can probably create a quick Python plugin that does what you want.