Is your feature request related to a problem? Please describe.
When you've got a modlist you're happy with you'll have lots of separate bsa archives, lose textures, meshes, etc.
While modding this is preferred because it means you can alter the priority / overwrite behavior.
However, having a large number of archives and lose files also comes at a performance cost.
Describe the solution you'd like
Would it be possible (and also worth it) to "compile" the current mod list into a single set of .bsa archives.
This would set the included mods to read-only.
I guess it's similar to making a container, one mod that actually contains 100 mods.
Describe alternatives you've considered
I suppose it could be implemented in two ways, either a selections of mods could be packed or enforce the entire mod-list to be packed and set to read-only.
Additional context / example
You have 100 "simple" mods for various textures and meshes.
You're happy with the order in which these files overwrite eachother and decide to compile them.
MO2 then:
Gathers all the files from these 100 mods into a single directory
Packs these assets into .bsa files.
Sets the packed mods to read-only.
Enables a single "mod" containing the packed assets.
All .esp files are left untouched, the feature would only targets assets.
Is your feature request related to a problem? Please describe. When you've got a modlist you're happy with you'll have lots of separate bsa archives, lose textures, meshes, etc. While modding this is preferred because it means you can alter the priority / overwrite behavior. However, having a large number of archives and lose files also comes at a performance cost.
Describe the solution you'd like Would it be possible (and also worth it) to "compile" the current mod list into a single set of
.bsa
archives. This would set the included mods to read-only. I guess it's similar to making a container, one mod that actually contains 100 mods.Describe alternatives you've considered I suppose it could be implemented in two ways, either a selections of mods could be packed or enforce the entire mod-list to be packed and set to read-only.
Additional context / example You have 100 "simple" mods for various textures and meshes. You're happy with the order in which these files overwrite eachother and decide to compile them.
MO2 then:
.bsa
files.