ModOrganizer2 / modorganizer

Mod manager for various PC games. Discord Server: https://discord.gg/ewUVAqyrQX if you would like to be more involved
http://www.nexusmods.com/skyrimspecialedition/mods/6194
GNU General Public License v3.0
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Packing/"compiling" a completed mod list #2008

Closed Wynadorn closed 2 months ago

Wynadorn commented 2 months ago

Is your feature request related to a problem? Please describe. When you've got a modlist you're happy with you'll have lots of separate bsa archives, lose textures, meshes, etc. While modding this is preferred because it means you can alter the priority / overwrite behavior. However, having a large number of archives and lose files also comes at a performance cost.

Describe the solution you'd like Would it be possible (and also worth it) to "compile" the current mod list into a single set of .bsa archives. This would set the included mods to read-only. I guess it's similar to making a container, one mod that actually contains 100 mods.

Describe alternatives you've considered I suppose it could be implemented in two ways, either a selections of mods could be packed or enforce the entire mod-list to be packed and set to read-only.

Additional context / example You have 100 "simple" mods for various textures and meshes. You're happy with the order in which these files overwrite eachother and decide to compile them.

MO2 then:

Wynadorn commented 2 months ago

Realized this would mess with load orders