Closed pressure68 closed 6 years ago
There does seem to be some reporting that certain mods can cause skse to fail. I'm not really sure what's causing this because the same mods can work fine for other people. However, there is active development being done on the virtualization system and hopefully these kinds of issues can be resolved.
The best help would be to work with erasmux on Discord to see if he can identify your issue. (Or perhaps even just see if the new beta version of the usvfs dll fixes your issue.)
Are you able to replicate this with recent dev builds? Closing if no response.
Hi Silarn, I had the event reoccur later with the same version and just did a full restore again, but have not had the opportunity to test later builds. If others have reported improvements on this issue with them, then feel free to close this report.
The problem
Mod Organizer 2 / SKSE64 / SkyrimSE had been working perfectly for weeks. One night I installed a mod just to check it in SSEEdit, but I disabled it again before loading the game. I also renamed 2-3 active mods with notes for later. The virtual data structure and plugin load order were exactly the same as before, but I found this after:
I tried reinstalls of both SKSE64 and MO2, to no avail. I also tried renaming the mods I changed back, but I may have missed one. I ended up restoring a backup of the MO2 folder which did resolve the issue, but now I'm concerned about renaming active mods in the future.
Environment
Details
see above
Link to Mod Organizer logs
My apologies, but the restore to resolve the issue wiped any logs generated while the issue was occurring.