ModOrganizer2 / modorganizer

Mod manager for various PC games. Discord Server: https://discord.gg/ewUVAqyrQX if you would like to be more involved
http://www.nexusmods.com/skyrimspecialedition/mods/6194
GNU General Public License v3.0
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The problem with REDScripts. #2127

Open GreedTree opened 1 week ago

GreedTree commented 1 week ago

The problem:

I use MO2 to install mods in Cyberpunk 2077 version 2.12a. Installed mods (all mod versions are the latest): RED4ext, redscript, cybercmd, Cyber Engine Tweaks, ArchiveXL, Equipment-EX, Codeware, TweakXL, Browser Extension, Mod Settings, Virtual Atelier, Tac Threads Atelier, Modular Military Armor. The error text in full: “REDScript failed to compile. This error was caused by the mods listed below: -virtual-atelier-full -EquipmentEX One or more of the errors found has a known solution. Here are the recommended steps: -Install Codeware 1.12.7 or higher -Virtual Atelier depends or Codeware, but you don't have it installed. -Install ArchiveXL 1.16.9 or higher. The game will start, but no scripts will take effect. If you need more information, please refer to the logs.” What can I do to fix this problem?

XTjwardX001 commented 5 days ago

Unless you use root builder, which I think is a pain, You have to put CET and Red4ext into the base game folder. Redscript can run in Mo2. I don't know about other mods like ReShade. I just set that up in my base folder too. I think ReShade would work ok but I can just manage which plugins I'm using from windows browser in that case.

Edit:I'm getting codeware mixed up with cybercmd. I will delete that part.