ModOrganizer2 / modorganizer

Mod manager for various PC games. Discord Server: https://discord.gg/ewUVAqyrQX if you would like to be more involved
http://www.nexusmods.com/skyrimspecialedition/mods/6194
GNU General Public License v3.0
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Assorted Feature Requests #393

Closed Easykill closed 5 years ago

Easykill commented 6 years ago

I was asked to put this here on the Discord, though it doesn't seem to be a place for feature requests...

Edit by AL12: Changed to check list, going to update if somethings are done. Help wanted for most of these.

Valid requests:

Needs clarification/don't know what you mean:

Invalid unless reformulated or there are better ideas (I'm open to change this with good reasoning):

(many of these are competence of the stylesheet and not the code itself, it would be bad to enforce this and remove the abilities from the stylesheet.

stavrossk commented 6 years ago

Some good ideas you have here. Does anyone else think that it would be better for these requests to be broken/seperated into individual issues?

AnyOldName3 commented 6 years ago

I think a start would be to change from the list being -Item it was edited to be * Item so that GitHub renders it as bullet points and gets the spacing nicer.

Give SKSE a proper icon, since it's so essential it may as well be part of your UI.

This is SKSE's job. If they apply an icon to their .exe file, it will show up in MO.

Recognize bodyslide data as valid installation data, since you do for skyproc it seems. Probably other similar things too?

BodySlide stuff is recognised if it's installed to the default location, so you're going to have to elaborate if this isn't happening for you.

Either figure out how to pull correct version information from sub-files on the nexus, or keep version info for them blank, rather than needing to "ignore update" for them.

The Nexus gives us a version number for each download and the latest version number for each mod page and we do the best we can with that information. There's no way to check if an optional file has an update available and Mod Organizer isn't going to start second-guessing why people have multiple mods with the same Nexus ID, so we're not going to leave the version info blank for them.

Badly want a texture comparison feature/utility so I can compare conflicting textures easily and decide what I prefer. Even better if it could do meshes too, but not expecting that, just that raw textures would be nice.

This has been a thing since MO1. If you look at the data tab on the right pane, you can preview textures and use the arrows to view alternate versions. You can also get this preview from the conflicts tab of a mod info dialogue.

Option to have the source file cloned to the downloads section in MO when installing from file? To allow reinstallation, easier file management.

If you want this behaviour, it might be easier just to download files into MO's downloads directory.

It's obvious, but native bashed patch functionality would be cool.

Mator Smash is the better tool these days. If you want it to be integrated, it should be possible to make a tool plugin that does it.

Easykill commented 6 years ago

Give SKSE a proper icon, since it's so essential it may as well be part of your UI. That's... reasonable enough, though somewhat disappointing. I don't think they will.

Recognize bodyslide data as valid installation data, since you do for skyproc it seems. Probably other similar things too? IDK if it's default, but it works like this but is labelled as empty: https://i.imgur.com/5HN4slP.png

Either figure out how to pull correct version information from sub-files on the nexus, or keep version info for them blank, rather than needing to "ignore update" for them. That's a shame. I can only hope they start to include more granular data, since Vortex will probably need it too anyway.

Badly want a texture comparison feature/utility so I can compare conflicting textures easily and decide what I prefer. Even better if it could do meshes too, but not expecting that, just that raw textures would be nice. That's embarrassing.

Option to have the source file cloned to the downloads section in MO when installing from file? To allow reinstallation, easier file management. That's kinda a pain, unless I can download through MO itself, in which case autodownloading into its folder would be fine. My idea was kind of inelegant though. How about changing the workflow such that instead of "install mod from file" it's "import mod file" and you install it from the downloads pane as per usual after? It's an extra step, but enforces more uniformity.

It's obvious, but native bashed patch functionality would be cool. I haven't really tried Mator Smash yet, but I'm willing to if it reduces the number of separate apps I need to run.

Al12rs commented 6 years ago

About the downloads thing, currently you can drag and drop files over the downloads tab and they will be copied in there. I suggest striking the requests that are already solved from the list. Use ~~sentence to strike~~

Al12rs commented 6 years ago

What does "Use application's icon for shortcuts" option even do, given it seems to do that already? Beats me, so include a hovertext like with the other options. This is for the desktop shortcuts. If you create a desktop shortcut of a program from within Mo2 it will have the Mo2 icon, the option allows you to use the original icon instead.

AnyOldName3 commented 6 years ago

Annoyingly, enabling that setting for one of the autodetected applications (such as the game itself or the script extender) makes it forget that the application was autodetected. I can't remember what specifically, but this has caused me some kind of bother before. Maybe something like updating something while the setting was set made a duplicate entry get added.

A related annoyance is the not-all-script-extenders-having-an-icon one. I've had a couple of thoughts about that which aren't as invasive as automatically assigning them a custom one. We could add a checkbox next to the 'use application's icon for shortcuts' one which forced it to use the main game's icon. We could also add an option to use a custom icon.

Al12rs commented 5 years ago

Merged the valid entries into #464 for organization.