ModOrganizer2 / modorganizer

Mod manager for various PC games. Discord Server: https://discord.gg/ewUVAqyrQX if you would like to be more involved
http://www.nexusmods.com/skyrimspecialedition/mods/6194
GNU General Public License v3.0
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Implement ghosting of inactive plugins #483

Closed flipdeezy closed 4 years ago

flipdeezy commented 6 years ago

The problem

Hide inactive plugins feature in MO doesn't work

Environment

*2.1.4

Project579 commented 6 years ago

What do you mean by hide inactive plugin?

LostDragonist commented 6 years ago

Pretty sure flipdeezy is talking about the "hide inactive ESPs/ESMs" option here: https://imgur.com/YiKUa9a

That feature hasn't been implemented in MO2. In MO1, it essentially hid the inactive plugins at runtime. This was done to avoid issues with having too many plugins as that can cause issues for some games.

flipdeezy commented 6 years ago

@LostDragonist is exactly correct

Project579 commented 6 years ago

it will be replaced it in the future with a method similar to Wrye Bash Auto-Ghost.

Project579 commented 6 years ago

so that other software like xEdit and Wrye Bash itself can still see hidden plugins to the game.

flipdeezy commented 6 years ago

That sounds awesome

Al12rs commented 4 years ago

tracked in #565