ModOrganizer2 / modorganizer

Mod manager for various PC games. Discord Server: https://discord.gg/ewUVAqyrQX if you would like to be more involved
http://www.nexusmods.com/skyrimspecialedition/mods/6194
GNU General Public License v3.0
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Add filter for mods containing Optional plugins #496

Closed bchick1 closed 4 years ago

bchick1 commented 6 years ago

The problem

When following established procedures for creating merged plugins (Mater's stand-alone merging tool)the original plugins must eventually be deactivated in MO2 (right pane or left<?>) after merged plugin is established as an active plugin. However, unless the plugin has resources (i.e. BSA then a red X icon is displayed) there is no indication that the plugin has been disabled (unchecked). Would SUGGEST the RED X be placed on ALL plugins where the ESP/ESM has been removed from the 'active' pane to the 'optional' pane in the 'Information' tab. This would clearly indicate that the plugin is deactivated. The little, tiny, MISSING grey checks in the boxes are insufficient.

Environment

Details

If necessary, describe the problem you have been experiencing in more detail. Not a 'problem' per se, application is just difficult to see/use when deactivating plugins

Link to Mod Organizer logs

USVFS

Create a GIST which is a paste of your USVFS logs, and link them here. Do NOT paste your full USVFS logs here, as it will make this issue very long and hard to read! If you are reporting a bug, always include the USVFS logs! NOT REPORTING A BUG

MO Interface

Create a GIST which is a paste of your mo_interface logs, and link them here. Do NOT paste your full mo_interface logs here, as it will make this issue very long and hard to read! If you are reporting a bug, always include the mo_interface logs! NOT REPORTING A BUG

Al12rs commented 6 years ago

I'm not following, I suppose because I never used merge plugins (Mator discontinued support for it). Can you show some pictures of the problem?

Project579 commented 6 years ago

If I plugin is set to optional it is no longer there, it will just disappears from the load order (and the game for that matter) no need to mark it in some way, regrading the addition of a red X on inactive plugins to me seems useless you can clearly tell if a plugin is enable or not, if you want you can use a style-sheet and make it yourself.

Al12rs commented 4 years ago

Should be addressed with https://github.com/ModOrganizer2/modorganizer-game_gamebryo/pull/19